My body of research focuses on space, place and notions of public space within those contexts. This interest stems initially from working closely with the body, and how we use the body as a medium to define and move through space, and consequently, how the state apparatus controls that movement through various forms of legislation.
For many of my works, I focus on the role of the quotidian object in everyday space and place construction, using the streetlight as a location marker of public spaces. By questioning the role of the streetlight in mediated use of space, I contemplate the subtle nature of modern panopticism. The panoptic structure of the street does not need to rely on camera surveillance, as the mere presence of light initiates a perception of safety in a clearly marked and governed territory.
As I continue on this path of space, place, and the Everyday, I find myself drawn time and time again into concepts of labor and play. Both of these are natural extensions of my previous research, as so much of how contemporary environments have been designed to maximize both labor and play to the greatest extent possible.
It seems only fair, looking at these ideas, that my mind has now turned to the mythopoetic and resistance. For years, I’ve worked with unseen media (EMF, theremin as controller, wi-fi) as a beacon towards the spaces we cannot see. Where the panopticon searches for us in the visible, we now live in a world haunted by the specter of our technological advances. As we develop newer and faster ways of transmitting information, we find ourselves at a crossroads where our choice to do so has unsettled our environment, and created a break in the imagination of the unseen for many. This break, this uncanny crossroads where we bridge the past and future with uncertainty and imbalance, has brought me to my latest phase in my work: the mythopoetic and magical. It is this intersection of ideas that brings me to work now with bone and fur, the hidden worlds of electromagnetic wave fields, and the mythopoetic language of fairy worlds, the dead, and environmental collapse.